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Wednesday, June 17, 2026

 

Preview in Game



 

Im not a programmer so it really bother me when this game do not have many mod and only have few programmer modding this game that i know is LyMoneLM, Anzhi20, iccth who make a good mod for this game so i decide to try vibecoding it using Antigravity and it work. But there are certain "bug" such as if the selected clan member who is have a rank or official job , the clothes will only change based on their Job , not normal clothing .So if there are more bug that im not aware please let me know .

Function:
1.It can load clan member,spouse,retainer name list from savefile and change the character clothing,hairstyle,face

Download the mod here : 
RanongTextureChanger
Bepinex 


Installation Step : 

1. Make sure BepInEx is installed for "House of Legacy".
2. Copy "RanongTextureChanger.dll" and paste it into your game's BepInEx plugins folder:
   \House of Legacy\BepInEx\plugins\ 


HOW TO USE IN-GAME:
1. Launch the game and load your save slot.
2. Press [F9] on your keyboard to open the Changer Panel.
3. Select a category (Clan Member, Spouse, or Retainers) and select the character.
4. Cycle through hairstyles, outfits, faces, and expressions using the "<" and ">" buttons (the live preview will update in the center of the screen).
5. Click "Apply & Save Changes" to write the new looks to your save file and refresh the game scene.


If you do not know how to install Bepinex you can search on youtube the installation process or read my old post about installing a mod ( It included installing Bepinex ) here https://ranong-patama.blogspot.com/2026/03/HOLcustomclothing.html

{ 1 comments... read them below or add one }

  1. I bring few body mod from tale of immortal to this game. pain in the @ss when texture size of HoL not same. After tinkering with the assets file for a few days, I finally found the pixel limit, aspect ratio, and image coordinate settings. The frustrating issue was finally fixed. Thanks for this mod, because Bepinex could only load images and identify which body file's hash code would be displayed in the game. Even if I extracted the images from the assets file, it wouldn't load them, so I had to adjust the settings in the save file, which was very time-consuming to load and test.

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